What the licence says
Each of the 36 sounds carries the licence line "CC0 1.0 — generated by this site's own code". CC0 1.0 Universal waives all copyright and related rights as far as the law allows. Read the full text at creativecommons.org.
No third-party audio
No built-in sound is a recording, a sample, a text-to-speech clip or a download from elsewhere. They are produced by one deterministic script that combines oscillators, envelopes, filtered noise, frequency modulation and simple note sequencing, then encodes the result as MP3. The same script and seed always produce the same audio.
What you can do
Play them on a stream, put them in a video, a podcast, a game or a lesson, edit or layer them, and share the downloaded files. You do not need to ask or credit anyone. If you like, a link to this site helps others find it.
What this does not cover
The licence covers the built-in sounds only. Audio you load from your own files is yours; this site never receives it. The names of any third-party products you may use alongside the sounds belong to their owners.
The sounds
- Correct DingGame show, 1.4 s
- Wrong BuzzerGame show, 0.8 s
- Drum RollGame show, 3.6 s
- Rimshot (Ba-Dum-Tss)Game show, 1.6 s
- Sad Wah-WahGame show, 3.1 s
- ApplauseGame show, 3.6 s
- Crowd OohGame show, 2.2 s
- Countdown BeepsGame show, 2.5 s
- Timer TickGame show, 0.4 s
- GongGame show, 3.9 s
- Winner FanfareGame show, 2.6 s
- BoingFunny, 1.1 s
- Slide Whistle UpFunny, 1.0 s
- Slide Whistle DownFunny, 1.0 s
- PopFunny, 0.4 s
- SqueakFunny, 0.5 s
- WhoopeeFunny, 1.0 s
- Honk HonkFunny, 0.9 s
- Air HornAlerts, 1.8 s
- SirenAlerts, 3.4 s
- Alarm ClockAlerts, 2.6 s
- Doorbell Ding-DongAlerts, 2.6 s
- Notification ChimeAlerts, 1.1 s
- Error BeepAlerts, 0.7 s
- Coin8-bit, 0.6 s
- Jump8-bit, 0.3 s
- Power-Up8-bit, 1.0 s
- Laser8-bit, 0.4 s
- 8-Bit Explosion8-bit, 1.6 s
- Level Up8-bit, 1.4 s
- Game Over8-bit, 2.1 s
- ThunderAmbient, 3.9 s
- HeartbeatAmbient, 2.0 s
- WhooshAmbient, 1.3 s
- Clock Tick-TockAmbient, 2.2 s
- CricketsAmbient, 3.5 s